![]() ![]() The shooting gameplay is pretty much the same, except you can now use binoculars to mark targets, which I really liked even though it was pretty overpowered, and issue commands to your squad, like firing on a certain enemy, which didn't always work for me. Even so, the graphics are gorgeous and the sound design is fantastic as always. Also, there is one level where you have to swim that is still broken to this day. QTE's would have actually been nice for the latter. Plus, there are a lot of scripted segments, some of which are immersion breaking because either the game wants you to do something at a specific moment or you sit there watching something crazy happen without any interaction whatsoever. There weren't any levels or set pieces that blew me away like Going Hunting did in the last game. I found most of the missions to be fun, and even though there were a lot of cool set pieces in this game, I felt like the level design was a step down from BF3. The protagonist is silent once again, which really hurts the presentation as there were many moments when he should have reacted to something, but stayed silent, which is just awkward. While the characters have personality this time and aren't just generic military dudes, I found them all to be unlikable. It's full of stupid and unbelievable moments, and the ending is particularly unsatisfying due to the addition of a nonsensical choice. The story starts off promising, but then it falls off a cliff. This might be one of the most umremarkable big budget shooter campaigns ever.Ħ0% PCI only played the campaign because I don't give a shit about multiplayer so this review is for the campaign only. Hell, even later BF campaigns are a turn around in quality compared to.this. Glad fps single players turned around after this. I thought Bad Company 2's sp was bad but this game makes that look award winning. The gunfire sounds is the only good thing about this game. Add to all of this the terrible checkpointing and the long levels that overstay their welcome, and you get the answer to the what if question, "how insufferably awful a CoD campaign could be if they checkpointed awfully and had long levels that overstay their welcome?" This game is what you get. Then there is the dumb as shit friendly AI where you need to baby sit them in order to get anywhere, the one snow level where you need to get to the tram is a good example, I ran to the damn thing but I need to kill everyone so my braindead buddies can proceed to the next sequence and the enemies had snipers and grenade launchers can kill me across the map with pin point accuracy. Then when you get caught, the game just throws lots of enemies at you and its a game of waiting for health to regen while you pop out take pot shots rinse repeat even on easy mode this is super boring. There is stealth that makes me think that it might be a tatical shooter where you need to sneak up on enemies but they notice you way too fast and you can't even attach silencers on guns, and makes the barebones stealth more tedious. You could lower the number of weapons and it makes no difference since they all kill the enemies in a few hits. The game gives you a custom loadout system you never need to experiment with since its a hitscan regen health shooter where you fight human enemies. Where to start, the story is just a bargain bin political thriller story even CoD stories are more engaging since the latter have charismatic characters. It shocks me how games like CoD Ghosts, Bioshock Infinite and Killzone Shadow Fall were the most lambasted campaigns of 2013 when this game is much much much worse than all 3. This game however despite me not playing BF3, has to be the worst of the all the ones I played. BF1, Bad Company 1 and 5 might just have the most tolerable campaigns in the series but none of them are nothing remarkable. ![]() 30% PlayStation 5I know playing Battlefield for the single player is like coming to a Ninja Gaiden game for the story but the more of these sps I play, the more I get why BF stopped trying to have them. ![]()
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